Holy Girl Force Lakers III
Translation 0.1 by BabaJeanmel - 06/06/21

NOT TO BE REDISTRIBUTED ON RHDN. Thanks.

NOTE: This is the exact same patch that was published on RHDN last year under the title "Battle Team Lakers III". It's kept here for preservation only until a better option becomes available. I've renamed the patch for consistency with the full translation of the first game and the upcoming one for the second.

(Almost) ORIGINAL README FOLLOWS

Alright, this is the last game in the trilogy. It's actually more of a date sim with some tactical phases. All menus and commands are now in english, only the VN part is left untranslated (with the exception of a few menus). It's been playtested through the end of the game and is bug-free (except the bugs present in the original game, see below).

If what you're interested in is the H-CG, they're all avaliable unlocked in the extras menu after patching. Plus, I've included a savegame that lets you choose the ending with the girl of your choice, as the ending CGs are not included in the extras menu. If you feel more like unlocking the CG/endings yourself, I've included a small walkthrough.

If you don't care about the hentai, the "Battle Only" mode in extras menu is worth a shot. It basically lets you play any of the tactical missions without having to go through the VN part. You get to avoid all the long untranslated event CGs.

HOWTO
Apply the xdelta patch to a clean Neo Kobe "Sei Shoujou Sentai Lakers III" hard disk image in the hdi format.
Or you can also edit your disk image with DiskEdit and insert the files from the "FILES" subdirectory into your "LAKERS3" folder, overwriting files in the process. Warning : if you had save games, some text such as character names will stay in Japanese when you load them. Changes apply only for new saves. Plus, the savegame in the 9th slot, if it exists, will be overwritten.

WHAT'S DONE
- All text/option menus, including the ones at Akira's house.
- All techniques, equipment and character names (for both allies and ennemies)
- Battle messages
- Extras menu (minus the lyrics for the karaoke songs)
- The bare minimal text in the VN part to actually know what you're doing (get back to main map from school, enter/exit Akira's house)

WHAT NEEDS TO BE DONE
- Obviously, the whole VN part + the in-battle dialogue in the T-RPG part.
- Right-click menu in battle. From top to bottom, it reads : attack/status screen/next character/system menu.
- In-battle window. It recaps your exp. points, stats, and HP/MP/SP levels.
Both these require graphical hacking. I know absolutely nothing about it, but if I find someone to do it or help me doing it, I'll be happy to.
- Expand text space a little for the extras menu, so Reiko and Natsune can have their full name correctly displayed.
- Find out what the hell the authors meant in broken German for Natsune's third armor, and correct the text to match the original intention. At the moment it's just "gelman" gibberish.


BUGS AND ISSUES

- A specific issue is already present in the original japanese Neo Kobe dump (be it FDI or HDI) : using ultimate techniques (the ones that trigger a cool CG animation) in full anim mode causes glitches. The only workaround is to switch to fast anim mode before using them, or just don't. Dunno if it's an emulation issue or a bad dump. If I manage getting it to work properly, I'll update the patch and/or instructions.
- If you try to attack and it does nothing (not even "attack missed"), just ignore the enemy because it's a dummy sprite, i.e an enemy you've already killed. This issue is present in the original game as well.


SPECIAL THANKS

Anyone who helped with the broken german text (Natsune's techniques). Danke schön, guys.
The fine people of the PC-98 Discord, Tokugawa Corp. and the /vr/ PC-98 anons.