                           -------------------------------
                                 46 OkuMen Present
                                 CRW - Metal Jacket
                                      v1.0.3
                           -------------------------------

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM888ZZ888MMM8ZZ8MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ7OOOOO77~I77OO8NMM77OOMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMM88OZOO7777777777OZ88887I77778O77I78MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM8888O7777777=~7~7~~777D8O8MMMM778OO777OO8MMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMM88OOO77777777~I7~7~77~7OMM8OZ888888OOO77OOM8MMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMN88ZI88OOOI777~7=~7~7~~IZM7777777I77888O8888O88MMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM8M8O777I777OOO7777+~7=7OO77~$7~7ZNMMMMMMM7M8MNOOOO$7MMMMMMMMMM
MMMMMMMMMMMMMMMMMMM777777OOZO777777~I7~7ZOO7~7~~OMZ7ZOOO8MMO7788M7ZOOO8MMMMMMMMM
MMMMMMMMMMMMMMMMMM77777Z8MM7777777777777OI777~OOO77M8ZO77OOMO7777M777IOOMMMMMMMM
MMMMMMMMMMMMMMMMOO77Z8MI777777I77777777OM777~ZZO778O777=7=~7M7~~7OO~?77OOMMMMMMM
MMMMMMMMMMMMMMMM7Z8MDO777777M777Z8O7778M77I7Z777Z8O7=~7~I~~77M7777MZ7I~7788MMMMM
MMMMMMMMMMMMMM88Z8M8OO77777M77OO8M77ZOMO7777O777MZ7777~I~77~77OO77ZMZ77~7OOMMMMM
MMMMMMMMMMMMMMZZOMMZZO777MMZ7O88M777ZOMO777O77OOMO77=~7=777777MM777M8O777OZMMMMM
MMMMMMMMMMMMMMO8MMOO7IO7M8O7OMMMD77ONMM77OOM77MMO7777777OI777777Z777OO77777OMMMM
MMMMMMMMMMMMMM88M8Z7O87ZM777ZMMM87Z8NMMZ7OOM7MMMZ77777778OO77777MO77ZOO77OOZMMMM
MMMMMMMMMMMMM888M87OO8O7M7IZM8MMZ7ZMMMMZ7MMMZMMMZ7I777778OO77777M777ZOO777IOMMMM
MMMMMMMMMMMMM8MMM8O8887MO77ZM8MMO7OM88MOOMMMOMMMZ787777ZMOO7O777MZ77ZOO777778MMM
MMMMMMMMMMMMM8MM8OOM8OIMO77M8ZMMOOOMOZM8ZMM8MZMMZ7M7777ZM777O7777M777IO7777IOMMM
MMMMMMMMMMMMM8MM8O7M8OZMOOOMZZ888OOM$I8MOMMZMZ88M7MI777MM777M777OM777IO777IOZMMM
MMMMMMMMMMMMMMMM8O8M8O7MOOOMZIZZMOOM$IZMZMM=MI88M7MI7IZMM777M777OM777IO77777ZMMM
MMMMMMMMMMMMMMMM8O8M8OZMOOO8MMMMM8ZM$II8OMM=8MMMMOMZ77OMM77IMI7IOM7777M777IOOMMM
MMMMMMMMMMMMMMMMMO8M8OZMOZOZ?MMMM8MMI==IMMM=8I+=+MMM8OM8M7IZMZOOOZ77ZOM777IO8MMM
MMMMMMMMMMMMMMMMM88MMMZMMOOIMMMMM8MI+==~8MM=8=88MMMM8OM8MOZOMZOOMZ77ZZMZ7OZOMMMM
MMMMMMMMMMMMMMMMMMOMMMZMMOO88=MMMMMMI=:=8MM:88MMMMMMMMMMOOOMOMOOMOZONMO7OIIZMMMM
MMMMMMMMMMMMMMMMMMONMMOOMOO==:MMMMMM$I=:8MM=8M==MMMMMMMMIO8MMONMMOMZNMOZIZZZMMMM
MMMMMMM7MMMMMMMMMM8ONMMZMOO==:MMMMMMD8::M:::::::MMMMMMMMMMMZMMMMM88$?=MZ7OO8MMMM
MMMMMMMIMMMMMMMMMMMZNMMZMMM=:=88MMMM$I::I:::::::MMMMMMMMMIIZ8MZOM88Z+=M7OOOMMMMM
MMMMMMM?MMMMMMMMMMMZNMMOMZZ==:IIMMMM+::::::::::::MMMMMMMIIII8MZOMZ8Z++MZO88MMMMM
MMMMMMM.MMMMMMMMMMMNMMMMM7I=::::::::::::::::::::::::==:=IIIIM8ZOMI$=DM8OMMMMMMMM
MMMMMMM MMMMMMMMMMMMMMMMMII:::::::::::::::::::::::::::=:=IIZMZOOMMIMMM88MMMMMMMM
MMMMMMM MMMMMMMMMMMMMMMMMZZ:::::::::::::::::::::::::==:=IIIZMZ88MMMMMMO8MMMMMMMM
MM77II . ?II7777MMMMMMMMMZZ=::::::::~,::::::::::::::::=:II?MM788MMMMMMO8MMMMMMMM
MMMMMMM MMMMMMMMMMMMMMMMMMMMZ=::::::DMMMMMM:::::::::::=IZ88MO7MM8MOMMMZMMMMMMMMM
MMMMMMM MII~M?MMMMMMMMMMMMMZMZ==::::::::::::::::::::==IZZMMMIOMM8MOMMMZMMMMMMMMM
MMMMMMM.MMMM7?MMMMMMMMMMMMMZMMMMZ=:::::::::::::::::===Z8MMMM7MMM8M8MDO8MMMMMMMMM
MMMMMMM.?????M$7MMMMMMMMMMMOMMMMM8Z===:::::::====I$$888MMMMOOMMM8MDN8ZMMMMMMMMMM
MMMMMMM?MMM7M???=MMMMMMMMMMMZMMMMMMMMMMMMMMMMMMMMMMMMMMMM77MMMMMMMMZDMMMMMMMMMMM
MMMMMMMIM77IM????MMMMMMOOMMMOMMMMOOOO88M88888888MM877IZMIMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMIMMM77M???~MM8ZZ7I77OMMOZZOOZO8M88ZZ8ZZ88MZ7I777OOZOMMM88OZ88NMMMMMMMMMMM
MMMMMMM7MMMM?MI???MOOO7~777IMZ77777OOOMM888ZZ8MNZ7~7=~77O~~7MZOO7777ZZMMMMMMMMMM
MMMMMMMMZZZMM?MM??MMZ7~~7IIOO77777I7777IM8OOMZOOI777=~77777M8ZI777~77IZMMMMMMMMM
MMMMMMMMZMMMMI77MM?=DM7777IO7MMMMMMOOOZM????ZMOZOOOMMMMMMMMM8OI7777~I77ZMMMMMMMM
MMMMMMMZMMMMMMMMM??MMM77O77MM8888O8MMMMZOOOOOOMMMMMMZ7OZ888M8OI777~7=~7ZMMMMMMMM
MMMMMMZIZMMMMMNM?M??DMMOONN8O7~~~7M7I?.?.... ...?M7I=~~777IOM877Z7~7+~77MMMMMMMM
MMMMMMZ$MMMZZMMM7?MM8Z7OOMM87~~~~~M?,...........?M7=~~~~77778MOOZ7I77777MMMMMMMM
MMMMMMZMMZZIZMMMMMM88OOOOMMO7~~~~~M?,. ..........M7~~~~~77IO8MZOZ7777778MMMMMMMM
MMMMMMZMZIIZMMMMMZMZNMMMMMMOI~~~~~8M~...........?MO~~~~~I77I8MMMOOZOOO8MMMMMMMMM
MMMMMMIIMMMMMM$ZZZMZZZZ8MMM8OOI7O7OM~.??.?I..???M8OIZO7Z7OZZM$ZZIZIZ7?$IMMMMMMMM
MMMMMMM??MMZZZZZZM8MOZ88MMMM8OOOOO78NM?I????I???M87O7IOOOZOZMZZZZIII$ZIIMMMMMMMM
MMMMMMMMMMMZZZZZM8Z8NMMMMMMMMZOOOOOONM??777?7.??M8ZOOOOOOOO8M8ZZIIIIIII8MMMMMMMM
MMMMMMMMMMMM8MNM8ZZ8MMMMMMMMMMD888O8MMM?7777??MMM88OOO88O88MMMMMM888NMMMMMMMMMMM
MMMMMMMMMMMMMM888ZMMMMMMMMMMMMMMMM88NM??.  .??MM8ZZM8OO8888MMMMMMZZZO8MMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMM8OOOO8MZ88M8????MMMMZI88$7777OZOMMMMMZZZO8MMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMZII77~OMZZZMMMMMM8M88IZMII7~~I~~78MMMM8ZZ88MMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMM8877~~~~7ZMOZMZIIIZ8M7IZMO7=~~~7=~7IODD8ZMM8ZZZMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMOO7~~~~~~OM$IM8IZZZ8MII8MO7=~~~~~~~77MMM8$ZZZZ8MMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM8OO7~~~~~~ZM$I8MIIIZMIZZ8M7777~~~~~7~7MM8ZZZ7I8MMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM8OO7=~~~~~7M$I8MIZZZMIZZM87777~=~~~~I7MMZZZIII888MMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM87I7~7~~7~7M$IZM8ZZZ$I88MZ7O$7~7~77~77MM88ZZ7III8MMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMZIIZOMMMMZ7M$IIM8ZZZIZMMMOMMD8OZ7777~7OOMM8Z7IIZMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMM888888MOZI8MZZZIZMMMM88MMMMMMMOO7OOMZZZZZZ8MMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMM888O77777IMOZI8MZZZIZMMM8ZIZOOOO88MMMMMMMM8888MMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMM88OO7OOIO7MD8ZZ8ZZII8MM88ZIZZ7Z7777OO88MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMM88O7O77Z7O888ZZZZZIZ8MM88ZZ$IO7OIIO7O88MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMM88OO7OO7OO8NMZZZZZIZ8MM88ZOOO7Z7OO7OO88MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMD8O7OIIZIO8NMZZIZZIZ8MM88ZOOOO7OIIOOO88MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMM8OOOOO888NM8ZZZZZZ8MMM88OOOOOOOOOO8MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMM8888888888MMMMMMMMMMMM88OOZOOOOOO8MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMM88888888888MMMMMMMMMMMMMM88OOO8MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8888888MMMMMMMMMMMMMD8888888MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8Z8ZO88MMMMMMMMMMMMMD88ZZZZ8MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM88Z88888MMMMMMMMMMMMD8ZZZZZ88MMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8Z$O888MMMMMMMMMMMMD8ZZZZZZ8MMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8ZZZZZ8MMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMM8ZZZZZZZZZZZZZO88MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMM8Z$IIIZZIZZZZZZZZZZ88MMMMMMMMMMMMMM8ZZZZZZZZ$Z88MMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM8Z7IIII7IZIZZZZZZZZZ88MMMMMMMMMMMMD8ZZZZZZZIIIIZIZ88MMMMMMMMMM
MMMMMMMMMMMMMMMMMMZZZZZZZZZZZZ888888888MMMMMMMMMMMM888ZZZZZZZIZZIZIZZZZMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMD88ZZZZZZZZZZZZZZZZMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM


------------------------
Table of Contents
------------------------
1.0 Basic Information
	1.1 Version History
	1.2 Patching
		1.2.1 Windows
		1.2.2 Mac/Linux/Other
2.0 Project
	2.1 Running the Game
	2.2 About the Game
	2.3 About the Project
	2.4 About the Team
3.0 Credits
4.0 Special Thanks
5.0 License
6.0 Contact
------------------------

------------------------
1.0 Basic Information
------------------------

1.1 Version History
------------------------
v1.0.3 - August 19th, 2019 - Fixes text bug in the ending.
v1.0.2 - January 23rd, 2018 - Updates Pachy98 to v0.19.1 increasing compatibility. No patch changes.
v1.0.1 - October 5th, 2017 - Fixes a text bug when Reiko falls in battle.
v1.0.0 - July 1st, 2017 - Initial public release.

1.1 Patching
------------------------

1.1.1 Windows
------------------
	Place your disk image files, or the game's files themselves, in the same directory as Pachy98.exe.

	Run Pachy98.exe and it will automatically locate your disk images. Confirm it has found the correct files, and it will back them up to the "/backup" directory and then apply the patches to the images in the root Pachy98 directory. 

	Once completed, you will be able to play the game in English using the disk files you placed in the root directory.
	
1.1.2 Mac/Linux/Other
------------------
	The patcher executable is Windows-only (for now), so if you’re using another OS, you can use the provided xdelta patches in the "Mac+Linux Patches" folder. Use a utility like Delta Patcher to patch your copy of the game ( http://www.romhacking.net/utilities/704/ ). Note that this method is a lot less flexible, and only supports a few particular builds of the game.

	If you're patching the floppy disk images you will need to patch each individual disk with the respective patch.

------------------------
2.0 Game
------------------------

2.1 Running the Game
------------------------
	If this is your first time emulating or playing a PC-98 game, we've written a short setup guide on our site that should help you get a PC-98 emulator setup and ready to play: http://46okumen.com/pc-98-emulation/

	We recommend Neko Project II, particularly np21.exe from the np2fmgen pack.

	Once you've patched the disk images, put the System Disk in your first floppy disk drive (FDD1), then the Demo Disk in your second floppy disk drive (FDD2).

	If you're using a hard disk image, simply put the hard disk image in IDE #0. Next, you simply start up (or restart) your system and the game will autoboot. This process applies to both hardware and emulators.

2.2 About the Game
------------------------
	CRW - Metal Jacket is an isometric mecha strategy game for the PC-9800 series, released on October 7th, 1994. You command a squad of mech pilots fighting insurgents in future Japan. The combat is real-time but pausable whenever you need to issue commands to your squad. Each crew member has a customizable mech, and you can change their mech type and weapons loadout after each mission. Once you complete a mission, each crew member who participates and survives earns bonus points which they can distribute among their statistics. Sound kind of familiar? CRW came out about 4 months before the first Front Mission!

	The game would later be ported to DOS in Chinese and Korean, and also ported to the PlayStation as "CRW: Counter Revolution War." Though the PSX port had an animated intro and four extra missions, we generally consider it to be worse due to clunky controls and less colorful dialogue. If you want to check out that sweet anime intro, here's a link: https://www.youtube.com/watch?v=z-oq77oDwMo

	There's also a sequel for the PC-98, just called CRW 2.

	For more information, check out the fully translated manual. If it wasn't included with this download, you can find it on the CRW project page on our website: http://46okumen.com/projects/crw

2.3 About the Project
------------------------
	The 46 OkuMen team, creators of this translation patch, are a young romhacking and translation group focusing on games for the PC-98. Two of the three core members hadn't worked on a romhack before E.V.O.: The Theory of Evolution, the group's first project. After finishing Rusty and now CRW, we will be working on Appareden, an RPG by TGL set in ancient Japan.

	CRW's translation was, for the most part, a straightforward affair. The most fun part of it was trying to work in proper characterization for each of the 8 different pilots you had access to, as they all spoke fairly differently in the original Japanese. Hopefully that came through pretty well. The rest was just a mix of using proper military lingo and some vague science fiction references. The script wasn't too long either, and it was once again about equal to the length of its own manual, like Rusty.

	This game only took a little bit of hacking to get English to display, but it took a fair amount of hacking to get it to display English well. The text would end unpredictably until we reassigned some control codes and were very strict about the length of every line. It took some hacking to expand all the combat menus, so we wouldn't be stuck with commands like "Snip" and "RpdF". The text pointers were only identified by a prefix of "x50", so we inevitably had some problems accidentally editing unrelated code that looked like a pointer. But the worst surprise was discovering there was tons of text in images pretty late in the hacking process, meaning we'd need to figure out the .UGD image format and write an encoder. After a few months of avoiding the project due to dread of doing this, hollowaytape finally sat down and figured out enough to write an encoder, which turned out to work perfectly. E.V.O.'s images took a lot of adjusting to avoid graphical glitches, and Rusty's intro images were large and monochrome only, so CRW's images working out so well was quite a relief.

2.4 About the Core Team
------------------------
	hollowaytape is a fairly new software developer who works in scientific computing. He grew up playing fan-translated games like Seiken Densetsu 3, La-Mulana, and Mother 3, and is excited to finally have the skills and free time to give something back to the community.

	kuoushi is a professional Japanese translator who just so happens to also translate as a hobby. He has worked on a lot of translations over the past 10+ years in many different fields, such as short stories, manga, mobile games, and more. E.V.O.: The Theory of Evolution was the first full romhacking translation project he has ever undertaken, and he's happy to have been a part of it.

	SkyeWelse is a web developer / graphic artist and a hardcore retro-gaming enthusiast / collector. Some of his past websites include miraigamer.net, gameflaws.com, suikocastle.com, cavestory.org, shantae.net, usamsx.com, and more recently retro-type.com, which is planned to become a gaming community at some point in the near future. As a visual person, he really enjoys turning graphics with Japanese texts into English versions.

	You can find more about the team and our future projects at our website: http://46okumen.com

------------------------
3.0 Credits
------------------------
hollowaytape - Hacking
kuoushi      - Translation, Editing, Trailer
SkyeWelse    - Graphics, Original Manual/Box Scans
not log      - Manual Scanlation
Highwang     - Some effort towards a beta test

------------------------
4.0 Special Thanks
------------------------
	We・d like to thank anyone who helped us on this project and whom we may have forgotten to include in the above credits. Thanks to the users of the PC-9800 Series Central Discord server for their support, enthusiasm, and tolerance throughout the project.

	Many, many thanks to euee, developer of the NDC utility, the foundation of our custom patching program. He improved and expanded the program in all the ways we wanted, and we never needed to ask him! You can find him here: http://euee.web.fc2.com/

	kuoushi would like to thank his wife for putting up with him translating old Japanese video games at odd hours.

------------------------
5.0 License
------------------------
	This translation patch is covered by the Creative Commons Attribution-NonCommercial license. A human readable version of the license (as well as the full text of the license) may be found here: https://creativecommons.org/licenses/by-nc/4.0/

	You are free to share and redistribute this patch in any format. You are free to adapt or build upon this patch in any way. However, you must give appropriate credit to us, indicate any changes you’ve made, and you may not use it for any commercial purposes.

	The patcher program Pachy98.exe is covered by the Apache Public License (version 2). This license can be found here: http://www.apache.org/licenses/LICENSE-2.0

------------------------
6.0 Contact
------------------------
	If you need to get in touch with us for any reason, you can send an e-mail to hollowaytape AT retro-type DOT com or swing by our website at http://46okumen.com .
