Magical Tetris Challenge (Aleck64) English Patch
Ver. 1.1

  This patch is designed to translate the Aleck64 version of Magical Tetris Challenge to English, based in large part on the existing English retail version.
  Originally targetting only the E90 Aleck64 version, version 1.1 moved one block of data slightly to apply on top of retail and E92 conversions of the game as well.
  As a result, the unused default test pattern for the unused E90 overlay test mode has been repurposed.  Relinking it would cause unknown, potentially dire, consequences.

Patch Application:
  Standalone patches were abandoned in favor of an autopatcher.  This requires either 64bit Windows or something compatible.
  The patcher sorts out the earlier bad dump and ignores endianess.  Provide "nus-zcaj.u4"; in MAME the ROMset containing this is "mtetrisc".
  Load the ROM, select any applicable options, then output a hardware-compatible ROM.  Output is native byteorder (big endian), using a 5101 CIC.

Notes:
  Arcade contained more strings than retail, in particular a set of tips on the continue screen for Magical Tetris mode (not Up & Down) and mode descriptions on the main menus.  Practice & Tutorial modes were retranslated and fit for space/line divisions and to represent arcade controls.
  The story is relatively untouched in content though re-set typographically.  Multiple pages were condensed to as few pages as reasonable.  The script is wordier than the typical arcade interludes, Minnie being the worst offender; clipping excess makes it less likely players will spam Start to skip these.  Utterly soulless, it could use a re-edit by somebody familiar with the typical voice of these characters.
  A variable-width font was introduced and all maximum text lines doubled in length.  Color shifts use an existing, unutilized palette command.  Attract scrawl text is set by hand, the scrolling rate modified to compensate.
  The script is approximately three times that of the Japanese so a new, horrible loading mechanism was introduced.
  Interestingly, the English title screen is already present in Japanese versions as well as all the retail-exclusive images and text.

Revision Log:
V1.1	November 14, 2021
	Added support for using alongside the E92 and retail N64 conversions without spinning off specific variants.
V1.0	October 31, 2021
	Initial Release

-Zoinkity
