  This (should) localize everything in Bomberman64, the 2D Japanese exclusive released in 2001.  The game's littered with unused stuff, so if there's something that was missed and actually used in-game let me know.

  This release is targeted at the 16MB redump now that the IC's capacity has been verified as evidenced by this pic: https://imgur.com/gallery/RwTFR0T

  If you do have the older 12MB you could always just pad it to 16MB with 0xFF, or use the bps patch in the "Old 12MB Dump" folder.  Data ends just after 8MBs, nothing is gained or lost by the redump except disk space.


.: Patching :.
  The patch will only apply to a ROM in native byte order (big-endian).  Attempting to patch something else will result in a completely unhelpful checksum error.  Xdelta patches can be applied with the aptly-named xdelta patcher; use version 3.0.8 or up.

  Common Names
  	Bomberman64 (Japan).n64
  	Bomber Man 64 (Japan) (Arcade Edition).n64

  Original File Checksums
  SHA-1
  	62F091B8B951238A7FB98459257ECC8A9095F6E9
  SHA-512
  	4D9D851B688470CEB1B0584C88264E30FFCB8CBDB67F4F7ED947AF92CF492F27EE14E60BB0AC96001B9BC90846D2EC5F6F0E876E9FCC9EF3DF5E6EB67DBBDBEA

  Patched File Checksums
  SHA-1
  	0F691F3383DE294E85E7DDB939E5533A15B6B15D
  SHA-512
  	470B630DD8360EFE2C760EC686FA05B19291AB4026822788F6C5CC9806F0ED30F99B4E466ED9D451739EB7CC7218CBEA7CA919CF15C850150F4A87977C5CE19D


.: Notes :.
  Some emulators may complain about an invalid hardware address when running the credits.  This is not a glitch or an error, and there's no issue on hardware.


.: Revisions :.
2019.11.09	initial release targeting 12MB original partial dump (bps).
2023.08.29	Second release targeting 16MB redump (xdelta).

-Zoinkity
