           ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++~
                   -- Retro Game Challenge 2  (Game Center CX : Arino no Chosenjo 2) --
                                          Release Version 1.51


Table of Contents
-----------------
1. Credits
2. Update History
3. Installation
4. Known Issues
5. How You Can Help

*******************************
1  Credits (Translation Team)
*******************************

Project Lead
------------
Aaron Tokunaga-Chmielowiec (Aaron T.C.)

Programming
-----------
XVirus
Nagato
Aaron T.C.
SubnetPie

Translation
-----------
Aaron T.C.
Kikuchiyo
Nina M.

Graphics
--------
Mars_X
SubnetPie
Pix3l
snapman

Testing
-------
Sora de Eclaune
Celice
Freqman
Taik
joek0

Website (http://www.gccxpatch.com)
----------------------------------
Mark W. Datysgeld

Original Team
-------------
XVirus
Zach
Nina M.
Ray Barnholt
zari-gani

Special Thanks
--------------
KRiFFiD
Fishaman P
DarknessSavior
Tiny Cartridge
8bitWalugi
windwakr
GHANMI
Arras
AnotherGamer
cubeboy
DaVince
HumbertHumbert
usr_share
joek0 
Calitar
Kobalos
xnamkcor X
gato felix
Enrico Tessmer
Brady Kachan
Anthony Baussard
Scott Burk

*******************************
2  Update History
*******************************

June 2, 2014
Version 1.0 - Initial Release
Version 1.0.1 - Fixes a number of text overrun issues and spelling/typos in the Adventure games, chats, phone conversations.
              - Adds "Back" label to JoycoLand Game Instruction screen.
              - Fixes potential issue with Guadia Quest Saga Title on first use.
              - Fixes magazine contents and consistency of names across manuals, magazines, chats and challenges.

June 3, 2014
Version 1.0.2 - Fixes many more cases of text overrunning the window border (Adventure Games, RPG, Chat)
              - Fixes some of the multiple choice dialogue options (didn't fit the window originally)
              - Fixes GQS bug where START was displayed as ST when you started it for the first time.
              - Adds a few in-line graphics to the magazines and manuals that were missing
              - Fixes numerous spelling errors and typos (Adventure Game)
              - Cleans up a handful of the Skill/Magic descriptions in GQS.

June 5, 2014
Version 1.0.3 - Adds the Ending Epilogue Slideshow in English
              - Fixes apostrophes in the manuals and magazines to be single-byte
              - Numerous inconsistancy fixes with the RPG
              - Corrections to main dialogue and telephone conversations
              - Fixes a game crashing bug with an optional chat late in the game
              - Correct several line overruns in the Adventures and RPG.

June 6, 2014
Version 1.0.4 - Fixes ellipses in the main dialogue, story, and extra chats.
              - Fixed grammatical issues with some of the magazines and manuals.
              - Fixed more of the inconsistent descriptions in the RPG

Version 1.0.5 - Fixes the rest (?) of the ellipses in the main dialogue barring full pages of them.
              - Added the Fuji TV logo in English.
              - Changed the Triotos DX "lose" tile in Endless mode to not have 詰 written on it.

June 7, 2014
Version 1.0.6 - Tried to address an issue with garbage characters at the end of some multiple choice
                screens (ones that have "..." in them)
              - Fixed numerous text overrun issues with the Adventures and RPG.
              - Fixed a few more ellipses in the main dialogue.
              - Fixed various typos in the manuals and Adventure games.

June 8, 2014
Version 1.0.7 - Finally fixed the garbage character issue in the main dialogue (I think)
              - Fixed numerous text issues with the 2nd Adventure game.

June 11, 2014
Version 1.1.0 - Ending Epilogue now works
              - Adjusted RPG/Adventure Game text appropriately
              - Changed ellipses in RPG and Adventure game to 3 full stops
              - Very ending character in 2nd Adventure game is now in English
              - Fixed Wiz-Man Instruction manual background
              - Minor text changes to the Adventure and RPG

June 21, 2014
Version 1.2.0 - Fixed Japanese in background (Tent tops) of Rally King EX
              - Fixed challenge screen to reflect challenges you forfeited
              - Fixed Bamco banner on the Adventure Game world map
              - Fixed the game select background in the shop to have English
              - Renamed many enemies, items and places in the RPG to keep in line with the Guadia Quest universe
              - Fixed "Poisoned" icon in the RPG to not have Japanese
              - Several fixes to the manuals and magazines
              - Many corrections to fix consistency of item names and general spacing in the RPG
              - Fixed some challenge text descriptions
              - Reworked the look of the menus in the RPG
              - Changed the lowercase letter font in the RPG/Adventure to not has so much wide vertical variety in placement.
              - Fixed ellipses problem with the optional Chat and Phone conversations
              - Adjusted the text in the Adventure Games (appearance)
              - Fixed a few spelling and grammar errors in the Adventure games
              - Fixed Daily Challenge messages related to time of day and when you clear a challenge

July 3, 2014
Version 1.3.0 - Fixed several (hundred) inconsistencies with items names, skills and spells in the RPG
              - Reworded some of the dialogue in the Adventure games.
              - Updated Magazines to reflect changes in RPG and Adventure
              - Fixes to the optional Chat and Phone conversations.
              - Rewording of main game text that ran over the border of the window.
              - Changed the Game Select screen game title graphics (room and shop).
              - Changed the Game Title Graphics in the Records screens.
              - Fixed potential crash issue at the end of the RPG.

July 11, 2014
Version 1.3.2 - Fixed a few spacing and position issues with the Adventure games.
              - Redid a few of the game select screen game titles in the top right.

Version 1.3.3 - Made some small consistency changes to the RPG and magazines

August 5, 2014
Version 1.4.0 - Fixed some small typos in the game challenges.

October 21, 2014
Version 1.5.1 - Fixed some small typos and cut off word issues in the 2nd Adventure game.


*******************************
3  Installation
*******************************

To apply the patch, you will need to use the XDelta software. Once you have both the ROM for the game,
which we will absolutely not provide, and the patch file you can download below, simply launch the
software, locate both files and click "Patch". Their codes will be merged, generating a new ROM file
that has the entirety of its text in English! It can be played both in emulators and real hardware.
For your convenience, there are links to the exact version used in the making and application of this patch.
If you own a copy of the game, follow the instructions at the link below to make your personal backup
copy on which to apply the patch.

XDelta 1.1.3 can be downloaded at: http://www.mediafire.com/download/ylwrdm4gmjz/psycoblaster_xDelta_GUI.zip
Dumping your own roms: http://dshack.wikia.com/wiki/Dumping_your_own_DS_games


*******************************
4  Known Issues
*******************************

• The No$GBA emulator has known issues with this game. The fog in Super Demon Returns is messed up,
  and the portraits in the Adventure game start to glitch out after a while. There is also a strange
  whitening effect overall on by default.
• Desmume works flawlessly but enabling OpenGL may cause issues with some of the 3D textures like Arino's
  crown and your main character portrait. If you have sound issues in Desmume, particularly with Arino and
  the announcer, set your Sound Settings to "Synchronous Mode"
• The voice data of Arino and the Announcer are left in Japanese in the game. There is no way to add subtitles
  and even if we could replace the sound data with other voices, there are 1290 voice samples from Arino alone
  in the game and another 50 or so from the announcer. A chart is in progress explaining what each one is,
  though may or common grunts or off-handed comments related to the game you are playing.
• The RPG (Guadia Quest Saga) and (less so the) Adventure games have a mind boggling possible number of
  combinations of actions, situations, items, skills and dialogues. There may exist a random combination
  of these that results in something unexpected. All games have been tested from beginning to end, however.
• The Adventure games and RPG use a variable width font in order to fit more of the dialogue on screen
  (which means characters like "i" and "l" don't take up as much space on screen as "o" or "s"; there is no
  padding of the slimmer characters). Exact spacing and alignment is a slow and tedious process.
• There are two points in the Adventure games where a word entry screen is displayed. Try to use all lowercase
  or all uppercase characters. For names, camel caps works. Not all possibilities of capitalization work, so
  keep that in mind when solving these puzzles.


*******************************
5  How You Can Help
*******************************

If you see an error you think should be fixed, you can send me an email over at aaronrgc2@gmail.com.

Textual errors
--------------
• I need to know the exact phrase you are talking about, including all punctuation and line
  breaks. Even if inefficient, a screenshot helps me the most.
• If that is not realistic, tell me the scene or point in the game where it happened,
  including the context if applicable.

Graphical glitches
------------------
• Graphics are a lot harder to change and may take time for me to get to them and/or fix them.
  Let me know where in the game something is glitched or missing and I'll see what I can do.
• If you have a suggestion for something better, please include a sample file. Please note that
  palettes and sizes for each image may be severely limited, so things like anti-aliasing or
  titles that sprawl all over the background may not be possible.

Game crashes
------------
• In most cases, it is due to text running too far over the border of the screen/window or
  a missing or broken control code in the text. Tell me the exact text displayed on the
  screen just prior to the crash.
