                                        -- Blood of Bahamut --
                                         Release Version 1.07


Table of Contents
-----------------
1. Credits
2. Update History
3. Installation
4. Slate Unlocks
5. Known Issues
6. How You Can Help

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1  Credits
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The Team:
Aaron Tokunaga-Chmielowiec: Story Text Translator, Non-Story Text Translator, Editor, ROM Hacker, Testing
Densetsu: Story Text Translator, Story Text Editor
disgaea36: Testing

Special Thanks to the following members for their past work:
DS1 (A7thSteve): Story Text Translator, Story Text Editor
Phoenix Goddess: ROM Hacker, Non-Story Text Translator
Inori: Non-Story Text Translator, Non-Story Text Editor
Zarcon: Non-Story Text Editor, Graphics
Zydaline: Non-Story Text Editor, Graphics
cosmiccow: Non-Story Text Editor
Valiarchon: Non-Story Text Translator
Tricky Upgrade: ROM Hacker
pleonex: ROM Hacker
retrogamefan: Debugging, proofreading, technical expertise 

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2  Update History
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October 5, 2014
Version 1.07 - Updates to item descriptions and tutorial.
September 29, 2014
Version 1.06 - Fixed a couple item descriptions. Updated attached strategy guide PDF.
September 23, 2014
Version 1.05 - Fixed the ending screen issue (thanks to retrogamefan). Fixed a few ability descriptions and menu descriptions as well as a minor synth issue with a couple weapons (Mjolnir and Clioms Solais). Fixed a small issue with the name entry screen and the lowercase "u".
September 18, 2014
Version 1.04 - Fixed the ability name blank square issue (thanks to retrogamefan).
September 17, 2014
Version 1.03 - Fixed a broken newline tag in the missions and edited the end credits scroll.
September 15, 2014
Version 1.02 - Fixed incorrect spacing for some messages (released slates, lottery messages). Renamed in-game items for consistency and easier understanding (too many direct romanized titles). Fixed missing descriptions.
September 7, 2014
Version 1.005 - Should fix black screen crashing problem with some older flash carts.
August 31, 2014
Version 1.0 - Release Candidate 1. Changed some of the names too long to properly fit in the dialog windows.
August 27, 2014
Version 0.998 - Fixed the long ability names.
August 26, 2014
Version 0.997 - Touched up a few capitalization and punctuation errors in titles and descriptions.
August 24, 2014
Version 0.996 - Fixed the extra dialogue in the 2nd and 3rd endings. (Complete end of game)
August 24, 2014
Version 0.995 - Rewrote many of the Honor Title/Descriptions to fix references and clean up the English.
August 22, 2014
Version 0.99 - Fixed the rest of the rank descriptions.
August 22, 2014
Version 0.98 - Fixed some of the rank descriptions and spelling mistakes.
August 21, 2014
Version 0.97 - Fixed some synth item name bugs, panacea descriptions, menu options and rank descriptions.
August 20, 2014
Version 0.95 - Completely reworked/replaced the Name Entry screen.
August 19, 2014
Version 0.9 - Reworked most of the material names due to severe length issues when managing items. Realigned all items/weapon/armor titles to remove double (or no) spaces before and after the item name in-game.
August 18, 2014
Version 0.8 - Changed some NPC names (Shikine->Rie, Myuuska->Myuu) and Santiago->Diago to fix a number of text bugs (hardcoded length issue). Changed Name Entry screen. Adjusted "Title Obtained!" message.
August 18, 2014
Version 0.7 - Fixed a number of hardcoded NPC names, some item and window descriptions as well as general wording.
August 17, 2014
Version 0.6 - Fixed bug involving lingering pixels from messages during a mission. Fixed some spacing issues with messages during a mission.
August 17, 2014
Version 0.5 - Fixed spacing for all extra mission descriptions and some random tag errors along the way. Reworked ending of main story to not glitch out.
August 16, 2014
Version 0.4 - Reworked large parts of the tutorial and some item/ability names and descriptions due to length issues.
August 15, 2014
Version 0.3 - 120+ changes to main story. 100+ changes to main menu/non-story and quest descriptions. Some Item and skill name fixes.
August 12, 2014
Version 0.2 - Fixed missing Chapter Title graphics and bug at the end of Chapter 3-1. Various text fixes.
August 9, 2014
Version 0.1 - Initial Release. Text and graphics are in place but the text needs work.

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3  Installation
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To apply the patch, you will need to use the XDelta software. Once you have both the ROM for the game,
which we will absolutely not provide, and the patch file you can download below, simply launch the
software, locate both files and click "Patch". Their codes will be merged, generating a new ROM file
that has the entirety of its text in English! It can be played both in emulators and real hardware.
For your convenience, there are links to the exact version used in the making and application of this patch.
If you own a copy of the game, follow the instructions at the link below to make your personal backup
copy on which to apply the patch.

* If you suffer black screen (or white screen) problems, make sure to patch your game using the latest Multi-game patch software by retrogamefan on GBATemp.
  http://gbatemp.net/threads/retrogamefan-updates-releases.267243/

XDelta 1.1.3 can be downloaded at: http://www.mediafire.com/download/ylwrdm4gmjz/psycoblaster_xDelta_GUI.zip
Dumping your own roms: http://dshack.wikia.com/wiki/Dumping_your_own_DS_games


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4  Slate Unlocks
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At set dates, Square-Enix released "codes" in the form of puzzle solutions to unlock additional content in the game.
Once the main site was taken down, however, that knowledge was lost, or so people though.

Fans like myself were able to recover that information and have included it in this patch in the form of attached images within a strategy guide PDF.
for your enjoyment. Be warned much of this content is considerably more difficult than any of the missions in the main story.
To "unlock" each slate, touch the screen at the specified locations in the order shown in the images.

The ten slates in order are:

1. Iron Slate
2. Crimson Slate
3. Chalk Slate
4. Frost Slate
5. Earth Slate
6. Mountain Peak Slate
7. Mythril Slate
8. Burning Slate
9. Dark Slate
10. Frozen Tear Slate

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5  Known Issues
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* Text appears on-screen at a constant letter-by-letter rate during some story segments but depending on length of the text on the page, will start displaying faster near the end.
* Due to name length limitations in-game, some character names have been shortened as a compromise. If you have never played the Japanese version anyway, maybe this isn't so important.

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6  How You Can Help
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Most of the fixes will be text related as there are simply not too many graphics to edit, but in any case, send me a
mail at aaronrgc2@gmail.com along with what message you saw and where you saw it as well as any other information such
as what you did up to that point. A screenshot can also work nicely.