<?xml version="1.0" encoding="utf-8"?>
<Language name="English">
  <Sistema>
    <S01>Open file(s)</S01>
    <S02>Game information</S02>
    <S03>Debug messages</S03>
    <S04>Windowed</S04>
    <S05>Plugins</S05>
    <S06>Reload plugins</S06>
    <S07>Property</S07>
    <S08>Content</S08>
    <S09>Name</S09>
    <S0A>ID</S0A>
    <S0B>Offset</S0B>
    <S0C>Length</S0C>
    <S0D>Type</S0D>
    <S0E>Path</S0E>
    <S0F>About</S0F>
    <S10>Delete chain</S10>
    <S11>Delete palette</S11>
    <S12>Delete tile</S12>
    <S13>Delete map</S13>
    <S14>Delete cells</S14>
    <S15>Delete animation</S15>
    <S16>Open as...</S16>
    <S17>Palette</S17>
    <S18>Tile</S18>
    <S19>Map</S19>
    <S1A>Unpack</S1A>
    <S1B>Extract</S1B>
    <S1C>View</S1C>
    <S1D>Hexadecimal</S1D>
    <S1E>Languages</S1E>
    <S1F>Folder</S1F>
    <S20>Palette</S20>
    <S21>Tiles</S21>
    <S22>Map</S22>
    <S23>Cells</S23>
    <S24>Animation</S24>
    <S25>Image</S25>
    <S26>Texts</S26>
    <S27>Video</S27>
    <S28>Sound</S28>
    <S29>Font</S29>
    <S2A>Compress</S2A>
    <S2B>Unknown</S2B>
    <S2C>Select the folder where you want to save the files</S2C>
    <S2D>Search</S2D>
    <S2E>Instant search</S2E>
    <S2F>Search keywords:</S2F>
    <S30>Recognized files:</S30>
    <S31>System</S31>
    <S32>Change file</S32>
    <S33>Save ROM</S33>
    <S34>Script</S34>
    <S35>
      Are you sure about uncompressing ALL the files
      from this folder?. It can take a long time...
    </S35>
    <S36>
      The uncompression was unsuccessful.
      Are you sure it is a compressed file?
    </S36>
    <S37>There was an error saving the user preferences.</S37>
    <S38>There was an error loading the user preferences.</S38>
    <S39>
      You have changed some files but the new ROM is not saved
      Are you sure you want to exit? All the changes will be lost.
    </S39>
    <S3A>Warning</S3A>
    <S3B>
      Do you want to export the uncompressed folder instead of
      the compressed file?
    </S3B>
    <S3C>Full file information</S3C>
    <S3D>Pack</S3D>
    <S3E>Texture</S3E>
    <S3F>3D Model</S3F>
    <S40>Relative path</S40>
    <S41>Hexadecimal viewer</S41>
    <S42>Pack</S42>
    <S43>
      There was an error compressing the file.
      Check the debug messages.
    </S43>
    <S44>
      Sorry, you can't overwrite the currently 
      opened file.
    </S44>
    <S45>Refresh messages</S45>
  </Sistema>
  <RomInfo>
    <S01>Game information</S01>
    <S02>Banner</S02>
    <S03>Save as...</S03>
    <S04>Version:</S04>
    <S05>Reserved:</S05>
    <S06>Japanese</S06>
    <S07>English</S07>
    <S08>French</S08>
    <S09>German</S09>
    <S0A>Italian</S0A>
    <S0B>Spanish</S0B>
    <S0C>Position</S0C>
    <S0D>Property</S0D>
    <S0E>Content</S0E>
    <S0F>Game title</S0F>
    <S10>Game code</S10>
    <S11>Maker code</S11>
    <S12>Device code</S12>
    <S13>Encryption seed</S13>
    <S14>Length file</S14>
    <S15>Reserved</S15>
    <S16>ROM version</S16>
    <S17>Internal flags</S17>
    <S18>ARM9 rom offset</S18>
    <S19>ARM9 entry address</S19>
    <S1A>ARM9 load address</S1A>
    <S1B>ARM9 length</S1B>
    <S1C>ARM7 rom offset</S1C>
    <S1D>ARM7 entry address</S1D>
    <S1E>ARM7 load address</S1E>
    <S1F>ARM7 length</S1F>
    <S20>File Name Table (FNT) offset</S20>
    <S21>File Name Table (FNT) length</S21>
    <S22>File Allocation Table (FAT) offset</S22>
    <S23>File Allocation Table (FAT) length</S23>
    <S24>ARM9 overlay offset</S24>
    <S25>ARM9 overlay length</S25>
    <S26>ARM7 overlay offset</S26>
    <S27>ARM7 overlay length</S27>
    <S28>Normal card control register settings</S28>
    <S29>Secure card control register settings</S29>
    <S2A>Icon banner offset</S2A>
    <S2B>Secure area CRC</S2B>
    <S2C>Secure transfer timeout</S2C>
    <S2D>ARM9 autoload</S2D>
    <S2E>ARM7 autoload</S2E>
    <S2F>Secure disable</S2F>
    <S30>ROM length</S30>
    <S31>Header length</S31>
    <S32>Reserved</S32>
    <S33>Nintendo logo CRC</S33>
    <S34>Header CRC</S34>
    <S35>Debug ROM offset</S35>
    <S36>Debug length</S36>
    <S37>Debug RAM offset</S37>
    <S38>Reserved</S38>
    <S39>Invalid</S39>
    <S3A>Transparency</S3A>
    <S3B>Edit</S3B>
  </RomInfo>
  <Autores>
    <S01>About</S01>
    <S02>Version</S02>
    <S03>Made by:</S03>
    <S04>English translation by</S04>
    <S05>Source code:</S05>
    <S06>
      This program is free software under the terms of the GNU
      General Public License version 3.
    </S06>
    <S07>This program is made with the help from following webs pages.</S07>
    <S08>Library for decompressing files</S08>
    <S09>Information about rom header.</S09>
    <S0A>Information about Nintendo files format.</S0A>
    <S0B>Icons used by this program.</S0B>
    <S0C>pleoNeX</S0C>
    <S0D>Special thanks:</S0D>
    <S0E>Hexadecimal editor by {0}</S0E>
  </Autores>
  <Espera>
    <S01>Loading...</S01>
    <S02>Loading the file system...</S02>
    <S03>Extracting files...</S03>
    <S04>Decompressing files...</S04>
    <S05>Creating new ROM...</S05>
    <S06>Saving new ROM...</S06>
    <S07>Searching files...</S07>
  </Espera>
  <Messages>
    <S01>Error</S01>
    <S02>Error opening game. Are you sure it's a NDS game?</S02>
    <S03>Analysing game:</S03>
    <S04>Game information:</S04>
    <S05>Loading program...</S05>
    <S06>
      The current .NSCR file is not compatible with the .NCGR selected file.
      Try another file.
    </S06>
    <S07>Please restart the program.</S07>
    <S08>
      Starting to save the new ROM...<br>Writing sections:</br>
    </S08>
    <S09> {0} bytes written successfully.</S09>
    <S0A>Header...</S0A>
    <S0B>Files...</S0B>
    <S0C> {0} files written successfully.</S0C>
    <S0D>
      <br>The new ROM will be saved in: {0}</br>
    </S0D>
    <S0E>Export log</S0E>
    <S0F>Time log:</S0F>
    <S10>Total time:</S10>
    <S11>Time reading header:</S11>
    <S12>Time starting variable from Acciones.cs:</S12>
    <S13>Time reading FNT:</S13>
    <S14>Time adding system files:</S14>
    <S15>Time reading FAT:</S15>
    <S16>Time setting ROOT:</S16>
    <S17>Time getting format files:</S17>
    <S18>Time creating tree files:</S18>
    <S19>Time recognizing files:</S19>
    <S1A>Compressed file</S1A>
    <S1B>To see this file you must double click on a palette file first</S1B>
    <S1C>To see this file you must double click on a palette and tile file</S1C>
    <S1D>By the moment common compression don't show information.</S1D>
    <S1E>To see this file you must double click on a palette, tile and cell file</S1E>
    <S1F>
      The program need the following files:
      {0}

      Please, download the program from the web page:
      http://www.github.com/pleonex/tinke
    </S1F>
    <S20>
      Error loading the file: {0}.
      The assembly can not be obtained. Error:
      {1}
    </S20>
    <S21>Time reading external files:</S21>
    <S22>The temp folder couldn't be removed</S22>
    <S23>There was an error attempting to compress/pack the file.</S23>
    <S24>All the colors are used by the image.</S24>
    <S25>Nothing to do.</S25>
    <S26>Clear log</S26>
  </Messages>
  <DSDecmp>
    <!-- LZ10 -->
    <S00>
      The provided stream is not a valid LZ-0x10 compressed stream.
      Invalid type 0x{0}
    </S00>
    <S01>
      Cannot go back more than already written.
      DISP = 0x{0}, #written bytes = 0x{1} at 0x{2}
    </S01>
    <S02>disp is too large</S02>
    <!-- LZ11 -->
    <S03>
      The provided stream is not a valid LZ-0x11 compressed stream.
      Invalid type 0x{1}
    </S03>
    <S04>
      Cannot go back more than already written. DISP = {0},
      #written bytes = 0x{1} before 0x{2} with indicator 0x{3}
    </S04>
    <!-- Huffman -->
    <S05>
      The provided stream is not a valid Huffman compressed stream.
      Invalid type 0x{0}; unknown block size.
    </S05>
    <S06>The stream is too short to contain a Huffman tree.</S06>
    <S07>The Huffman tree is too large for the given input stream.</S07>
    <S08>Unknown block size {0}</S08>
    <S09>Unhandled blocksize {0}</S09>
    <S0A>Reference to an undefined node in the huffman tree.</S0A>
    <!-- RLE -->
    <S0B>
      The provided stream is not a valid RLE compressed stream.
      Invalid type 0x{0}
    </S0B>
    <S0C>
      The given stream is not a valid RLE stream;
      the output length does not match the provided plaintext length.
    </S0C>
    <!-- LZOvl -->
    <S0D>
      Cannot go back more than already written;
      attempt to go back 0x{0} when only 0x{1}
      bytes have been written.
    </S0D>
    <!-- Exceptions -->
    <S0E>
      The compression ratio is not high enough to fit the input
      in a single compressed file.
    </S0E>
    <S0F>
      The input contains more data than necessary.
      Only used 0x{0} of 0x{1} bytes
    </S0F>
    <S10>
      The end of the stream was reached before the
      given amount of data was read.
    </S10>
    <S11>Not enough data avalible; 0x{0} of {1} bytes written.</S11>
    <!-- CompressionControl -->
    <S12>Original compressed file: </S12>
    <S13>New compression:</S13>
    <S14>None</S14>
    <S15>Compression type:</S15>
    <S16>Use "Look ahead" methods</S16>
    <S17>Compress</S17>
    <S18>Compress with the best compression</S18>
    <!-- Main -->
    <S19>{0} - compressed {1} to {2}</S19>
    <S1A>The file could not be compressed in any format.</S1A>
    <S1B>Could not decompress {0}; no matching compression method found.</S1B>
    <S1C>{0} - decompressed {1} to {2}</S1C>
    <S1D>Could not decompress using the {0}; {1}</S1D>
  </DSDecmp>
  <EditRomInfo>
    <S00>Header and banner editor</S00>
    <S01>Save</S01>
    <S02>Cancel</S02>
    <S03>Header</S03>
    <S04>Banner</S04>
    <S05>Change icon</S05>
    <S06>Version:</S06>
    <S07>Game titles:</S07>
    <S08>Japanese</S08>
    <S09>English</S09>
    <S0A>French</S0A>
    <S0B>German</S0B>
    <S0C>Italian</S0C>
    <S0D>Spanish</S0D>
    <S0E>Reserved (28 bytes Hexadecimal):</S0E>
    <S0F>Game title:</S0F>
    <S10>Game code:</S10>
    <S11>Maker code:</S11>
    <S12>Device code:</S12>
    <S13>Reserved (9 bytes Hexadecimal):</S13>
    <S14>ROM version:</S14>
    <S15>Internal flags:</S15>
    <S16>ARM9 entry address:</S16>
    <S17>ARM9 load address:</S17>
    <S18>ARM7 entry address:</S18>
    <S19>ARM7 load address:</S19>
    <S1A>Normal card control register settings:</S1A>
    <S1B>Secure card control register settings:</S1B>
    <S1C>Show all maker codes</S1C>
    <S1D>Secure transfer timeout:</S1D>
    <S1E>Secure disable:</S1E>
    <S1F>Reserved 3 (4 bytes Hexadecimal):</S1F>
    <S20>Reserved 2 (56 bytes Hexadecimal):</S20>
    <S21>ARM9 autoload:</S21>
    <S22>ARM7 autoload:</S22>
    <S23>Debug ROM offset:</S23>
    <S24>Debug length:</S24>
    <S25>Debug RAM offset:</S25>
    <S26>
      The image must be saved with 4bpp depth.
      The selected image is 8bpp and can not be imported.
    </S26>
    <S27>Encryption seed:</S27>
    <S28>Code</S28>
    <S29>Company</S29>
    <S2A>Company codes</S2A>
  </EditRomInfo>
  <Dialog>
    <!-- Select Mode Color-->
    <S00>Choose the selection mode</S00>
    <S01>Accept</S01>
    <S02>Click on a color of the image</S02>
    <S03>Choose color from RGB values</S03>
    <S1D>Add and remove not used colors</S1D>
    <!-- Select offset -->
    <S04>Choose the offset</S04>
    <S05>Write the offset where the reading will start</S05>
    <!-- FAT Extract -->
    <S06>Extract files</S06>
    <S07>Options</S07>
    <S08>Number of files</S08>
    <S09>Read at:</S09>
    <S0A>Value length:</S0A>
    <S0B>Big Endian</S0B>
    <S0C>Number of files:</S0C>
    <S0D>Calculate</S0D>
    <S0E>Offset</S0E>
    <S0F>Start offset:</S0F>
    <S10>Value length:</S10>
    <S11>Big Endian</S11>
    <S12>Type offset</S12>
    <S13>Start offset</S13>
    <S14>Start offset / End offset</S14>
    <S15>Start offset / Size</S15>
    <S16>End offset</S16>
    <S17>Relative offset at</S17>
    <S18>Offset:</S18>
    <S19>First file</S19>
    <S1A>Read offsets</S1A>
    <S1B>Hexadecimal</S1B>
    <S1C>Accept</S1C>
  </Dialog>
  <VisorHex>
    <S00>File</S00>
    <S01>Save</S01>
    <S02>Tools</S02>
    <S03>Goto (0x)</S03>
    <S04>Select range</S04>
    <S05>Go</S05>
    <S06>Start offset (0x)</S06>
    <S07>End offset (0x)</S07>
    <S08>Relative</S08>
    <S09>Search</S09>
    <S0A>Options</S0A>
    <S0B>Encoding</S0B>
    <S0C>Selected at 0x{0} with length 0x{1}</S0C>
  </VisorHex>
  
  <!-- Ekona controls -->
  <Ekona>
    <PaletteControl>
      <S01>Number of palette:</S01>
      <S02>Display all palettes</S02>
      <S03>Export</S03>
      <S04>Import</S04>
      <S05>Start byte:</S05>
      <S06>Depth:</S06>
      <S07>of </S07>
      <S08>Palettes</S08>
      <S09>Palette</S09>
      <S0A>Use this palette</S0A>
      <S0B>Hexadecimal</S0B>
      <S0C>Colors to fill:</S0C>
      <S0D>Fill colors</S0D>
    </PaletteControl>
    <ImageControl>
      <S01>Double-click to see the full image.</S01>
      <S02>Image properties</S02>
      <S03>Offset:</S03>
      <S04>Hexadecimal</S04>
      <S05>Width:</S05>
      <S06>Height:</S06>
      <S07>Image pattern:</S07>
      <S08>Tile size:</S08>
      <S09>Num palette</S09>
      <S0A>Transparency</S0A>
      <S0B>Set transparency</S0B>
      <S0C>Set box background</S0C>
      <S0D>Remove box background</S0D>
      <S0E>Imported tiles (bitmap only)</S0E>
      <S0F>Map compression</S0F>
      <S10>Export</S10>
      <S11>Import</S11>
      <S12>Lineal</S12>
      <S13>Horizontal</S13>
      <S14>Vertical</S14>
      <S15>Full size image</S15>
      <S16>Palette import options</S16>
      <S17>Swap to original palette</S17>
      <S18>Replace palette</S18>
      <S19>Threshold</S19>
    </ImageControl>
    <SpriteControl>
      <S01>Bank:</S01>
      <S02>Show all banks</S02>
      <S03>
Base name (without extension)
%s will be replace by the bank ID
      </S03>
      <S04>Export / Import multi-mode</S04>
      <S05>OAM Editor</S05>
      <S06>Export</S06>
      <S07>Import</S07>
      <S08>Set transparency color</S08>
      <S09>Set box background</S09>
      <S0A>Remove box background</S0A>
      <S0B>Cell image options</S0B>
      <S0C>Show grid</S0C>
      <S0D>Show cell border</S0D>
      <S0E>Show image</S0E>
      <S0F>Transparency</S0F>
      <S10>Show numbers</S10>
      <S11>Swap to original palette</S11>
      <S12>Banks</S12>
      <S13>Imported tiles (bitmap only)</S13>
      <S14>Replace palette</S14>
      <S15>Palette import options</S15>
      <S16>Threshold</S16>
      <S17>Tile import options</S17>
      <S18>Add image</S18>
      <S19>Replace image</S19>
    </SpriteControl>
    <OAMEditor>
      <S01>OAM Editor</S01>
      <S02>OAM:</S02>
      <S03>of</S03>
      <S04>Object 0</S04>
      <S05>Y position:</S05>
      <S06>Rotation / Scale</S06>
      <S07>Object disable</S07>
      <S08>Double size</S08>
      <S09>Object mode:</S09>
      <S0A>Normal</S0A>
      <S0B>Semi-transparent</S0B>
      <S0C>Window</S0C>
      <S0D>Invalid</S0D>
      <S0E>Mosaic</S0E>
      <S0F>Depth:</S0F>
      <S10>4 bpp (16 colors)</S10>
      <S11>8 bpp (256 colors)</S11>
      <S12>Shape:</S12>
      <S13>Square</S13>
      <S14>Horizontal</S14>
      <S15>Vertical</S15>
      <S16>OAM id:</S16>
      <S17>Preview:</S17>
      <S18>Add OAM</S18>
      <S19>Remove OAM</S19>
      <S1A>Object 1</S1A>
      <S1B>X position:</S1B>
      <S1C>Select param:</S1C>
      <S1D>Flip X</S1D>
      <S1E>Flip Y</S1E>
      <S1F>Size:</S1F>
      <S20>Object 2</S20>
      <S21>Tile offset:</S21>
      <S22>Priority:</S22>
      <S23>Palette index:</S23>
      <S24>Save</S24>
      <S25>Auto set size:</S25>
      <S26>Preview options</S26>
      <S27>Transparency</S27>
      <S28>View oam border</S28>
      <S29>View image</S29>
      <S2A>View numbers</S2A>
      <S2B>View grid</S2B>
      <S2C>Select OAM</S2C>
    </OAMEditor>
  </Ekona>
</Language>