Esper Dream (for the Famicom Disk System)
Mute's English Patch - Initial Release
http://mute.vblank.net/

IPS FILE:

  This patch is intended for the image commonly
  labeled "1.1" -- it may turn out that other versions
  are compatible, but, if you have a choice, go with
  that one.

  The patch completely ignores side B, where saved
  games are stored, so anything already saved should
  remain intact and untouched. (Although the names may
  come out a bit strange because the characters have
  been remapped.)

TRANSLATION:

  Some text was cut from the mayor's thank-you speech
  when you rescue Alice midway through the game. He
  originally addressed her, too, along these lines:
  "Alice! Are you safe? Damn you for making me worry.
  I had <player> save you. And save you he did!"

  Most of the children referred to themselves in the
  third person: this is Miyuki's house; I'm Kinu-chan
  let's play; this is Hitomi's place. Their
  space-consuming names were removed, as was the name
  of the boy who's rooting for you (Mikey).

  The following item and ability names were changed
  (again, mostly due to space constraints):

    Lifesource       -> Life Bulb
    Angel Ring       -> Angel Arm
    Esper Beam       -> Psi Beam
    Power Repair     -> HP Repair
    Esper Light      -> Esper Lamp
    Alice's Necklace -> Necklace
    Red Jewel        -> Garnet
    Small Rod        -> Wand
    Big Rod          -> Staff
    Esper Eye        -> Esper Specs
    Miracle Capsule  -> Capsule
    Rocket Launcher  -> Bazooka

CREDITS:

  I used Tile Layer Pro and YY-CHR for graphics,
  Thingy and Hex Workshop for miscellaneous hex
  editing, and perl for most everything else. NN
  NesterJ came through during beta testing with
  auto-fire and fast disk access. FCEU ran the game in
  the first place. Finally, UIPS put it all together.
  Thanks to Parasyte for data breakpoints, Xodnizel
  for .91's memory window, and Toma for the DevilBoy
  font.

-- Mute (February 26, '03)
