+-------------------------------------------------------------+
| Akai Ito PS2 translation patch for All Routes except Sakuya |
+-------------------------------------------------------------+
| Final website build, 15 Jan 2017.                           |
| Re-uploaded 12 Feb 2021.                                    |
+-------------------------------------------------------------+
| Contact: Steam friend code: 220321115                       |
+-------------------------------------------------------------+

It has been a few years since I last worked on this project.
I noticed the currently circulating patch is not the last version I released.

We weren't successful in getting a commercial release. The biggest issues were:
1) the IP is in legal limbo, although with the right string pulling, this could probably be resolved
2) the game does not (legally) run on PC. This is actually a big problem.

The Japanese script is now included for reference.

Changes from the last circulating build ("WebsiteBeta")
-> fixed crash on left side branch (s2a16_0a)
-> fixed typo (s5b05_03)
-> fixed font issue (?) - can't recall what this was actually
<Jan 15 build - last released>
-> Removed extra line - no Japanese line for the English? (s2a22_0a)
-> Found untranslated line (s2a22_0a)
-> Fixed typo (s3b06_00)
-> Fixed desync (s4d04_00)

-> Added scripts to determine amount of progress / untranslated lines remain
       Total Lines: 21674
       Titles: 275 (not counted)
       Untranslated lines: 2606
       Wrap overflows: 1908 - required splitting into two text boxes.

       Progress: 19068/21674 (87.98%)

-> removed BGM hack - I think this was left in from testing and have no idea why it was released.
   Title menu music should now be restored.

<Jan 20 build - this release>

Uncommitted changes:
-> fixed typo (s3e10_00)


--

This is a translation patch for Akai Ito (PS2).
All routes except for the Sakuya route have been translated!

That means that the entirety of the translation from the website:
http://digitalmedia.arts.ufl.edu/~kmcgo/Akaiito/
runs within the game now.

-----------------------
Installation / Patching
-----------------------

Additional software you need:
ImgBurn - http://www.imgburn.com/
PCSX2 (any recent version) - http://pcsx2.net/

1. Dump your Akai Ito DVD to a folder on your hard drive (C:\AkaiIto for example)
   An Akai Ito ISO with a CRC of F331574D will patch successfully.

2. Copy the files in the "Disc Root" folder over the AkaiIto game files.

3. Use the AkaiIto.ibb file to burn your game; it opens using ImgBurn.
   The file assumes you've extracted Akai Ito to C:\AkaiIto - if not, edit the
   [START_BACKUP_LIST] section of the IBB file to wherever you extracted to.

   Advanced - if you don't use ImgBurn, you should set the Volume Label to
   'SUCCESS' and use a UDF 1.02 + ISO9660 (Level 2) filesystem.

4. PCSX2 setup is left as an exercise for the reader, but since computers are fast
   enough to run PCSX2 without difficulty, not much tweaking is needed. Note that
   software rendering using GSdx is recommended, otherwise videos break. See
   GSdx_Settings.png.

   If you're running on a toaster, try using the speedhack settings in
   PCSX2_Settings.png.

   For old, rusty toasters, you can try raising the EE Cyclerate to 3, however,
   videos won't decode at full speed. VU Cycle Stealing does not have much impact,
   as the game does not use much 3D.

   A PC version of the Akai Ito engine by GALSTARS (of ef and eden* fame) does *not*
   work reliably with this version. Some functionality used in the PS2 engine is not
   present in the PC version, and it will crash.
   I have not tested Nanashi3's PC engine.

---------------------
Known bugs and issues
---------------------

Beta testing release:
Images have not been edited yet. The font has not been improved yet.

If PCSX2 crashes with a TLB error, that's an access violation aka format violation,
so screenshot it and let me fix it.

The Dictionary is not translated.

Blue text (corresponding to translation notes) don't actually add associated
translation notes to the backlog or the dictionary. This will be fixed later.

Some text had to be shortened to fit into length-limited fields:
savefile titles, flowchart titles, and choices are length-limited fields.
For savefile titles and flowchart titles, meanings may have been significantly altered
to get them to fit within alloted space (28 characters).

-------
Credits
-------

PS2 Hacking: Shizuka
Script tools: Shizuka
Image and font tools: Nanashi3
Video subtitling: Shizuka

Translation:
Zohar
http://digitalmedia.arts.ufl.edu/~kmcgo/Akaiito/

Editing: Shizuka
TLC: unkind, DS55

QC: Shizuka